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Thread: Dead or Alive World Boss - The Railmaster

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  1. #1
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    Mar 2013
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    Exclamation Dead or Alive World Boss - The Railmaster

    Rise together with the Dead or Alive community in stopping The Railmaster from taking control of the entire railroad system, but be quick: you have a maximum of 5 days before he escapes, so waste no time in pursuing him.

    UPDATE: A one-time full Stamina refill is available for everyone.
    Claim it here: http://bit.ly/16C3Nav

    Use it anytime you want by going to Inventory - Boosts - One-use and clicking Use.

    Rules of engagement:

    - Rewards will be gained depending on every player's Percentile Score. The Percentile Score is the percentage of scores lower than your own.

    - The minimum damage required is 60,000. This score will grant you 10 reward items.

    - The higher your Percentile Score, the higher the number of reward items you will get. The highest Percentile Score will be rewarded 40 items.

    - The top 20 scores will be rewarded additional rewards as follows:

    1st place - 20 additional Legendary items
    2nd place - 15 additional Legendary items
    3rd place - 10 additional Legendary items
    4-10th place - 5 additional Legendary items
    11-20th place - 5 additional items

    - Up to 12 additional items are awarded, depending on the amount of time left at the end of the battle.

    - Damage inflicted to this boss will grant you double the pay in cash when compared to the last high-level bosses.

    - There is no limit to how many players can engage in the event.

    - You have a maximum of 5 days to defeat him.

    - The scoreboard will auto-refresh at about every 2 minutes.

    Please note that this is the first Dead or Alive World Boss and following ones will be adjusted based on current developments and community feedback. Please notify us if you encounter any issues with the event and about any suggestions you might have for future ones.


    Other important updates:

    - the drop chances for Boss fight rewards have been adjusted as follows:

    Legendary: from 1% to 3%
    Epic: from 5% to 7%
    Rare: from 20% to 25%
    Uncommon: from 74% to 65%

    - the ratio of costs per level has been decreased for Healing. It is still generally level-dependent, but from around levels 700-800 you will start to see a noticeable difference in how much healing costs rise compared with before;

    - damage received in Boss fights has been adjusted and will generally be 10% lower than before. It is still level-dependent, but its growth is more balanced compared with before;

    - when you hover over the three stat bars, you will now see when the stats will be fully refilled, as well when the next stat point of each will be available;

    - the overall technical performance of Boss fights has been increased and all operations will be generally faster;


    This thread is open to everyone for discussion, so don't hesitate to leave us your feedback regarding the World Boss fight or the updates. Happy trails!
    Last edited by Alex; 08-08-2013 at 02:38 PM.
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